Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ParticleSystem.IsAlive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public bool IsAlive();

Declaration

public bool IsAlive(bool withChildren = true);

Parameters

withChildren Check all child Particle Systems as well.

Returns

bool True if the Particle System contains live particles or is still creating new particles. False if the Particle System has stopped emitting particles and all particles are dead.

Description

Does the Particle System contain any live particles, or will it produce more?