Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ParticleSystem.MinMaxCurve Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public ParticleSystem.MinMaxCurve(float constant);

Parameters

constant Constant value.

Description

A single constant value for the entire curve.


Declaration

public ParticleSystem.MinMaxCurve(float multiplier, AnimationCurve curve);

Parameters

scalar A multiplier to apply to the curve.
curve A single curve to evaluate against.

Description

Use one curve when evaluating numbers along this Min-Max curve.


Declaration

public ParticleSystem.MinMaxCurve(float multiplier, AnimationCurve min, AnimationCurve max);

Parameters

scalar A multiplier to apply to the curves.
min The curve describing the minimum values to be evaluated.
max The curve describing the maximum values to be evaluated.

Description

Randomly select values based on the interval between the minimum and maximum curves.


Declaration

public ParticleSystem.MinMaxCurve(float min, float max);

Parameters

min The constant describing the minimum values to be evaluated.
max The constant describing the maximum values to be evaluated.

Description

Randomly select values based on the interval between the minimum and maximum constants.