Version: Unity 6 Preview (6000.0)
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  • C#

ParticleSystem.MinMaxCurve.Evaluate

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Declaration

public float Evaluate(float time);

Declaration

public float Evaluate(float time, float lerpFactor);

Parameters

time Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the curve. This is valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves.
lerpFactor Blend between the two curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves).

Returns

float Calculated curve/constant value.

Description

Manually query the curve to calculate values based on what mode it is in.

This automatically clamps the time and lerpFactor properties between 0 and 1.