Version: Unity 6 Preview (6000.0)
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  • C#

ParticleSystem.MinMaxGradient.Evaluate

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Declaration

public Color Evaluate(float time);

Declaration

public Color Evaluate(float time, float lerpFactor);

Parameters

time Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the gradient. This is valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients.
lerpFactor Blend between the two gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).

Returns

Color Calculated gradient/color value.

Description

Manually query the gradient to calculate colors based on what mode it is in.

This automatically clamps the time and lerpFactor properties between 0 and 1.