Version: Unity 6 Preview (6000.0)
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  • C#

ParticleSystem.SetParticles

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Declaration

public void SetParticles(out Particle[] particles);

Declaration

public void SetParticles(out Particle[] particles, int size);

Declaration

public void SetParticles(out Particle[] particles, int size, int offset);

Declaration

public void SetParticles(out NativeArray<Particle> particles);

Declaration

public void SetParticles(out NativeArray<Particle> particles, int size);

Declaration

public void SetParticles(out NativeArray<Particle> particles, int size, int offset);

Parameters

particles Input particle buffer, containing the desired particle state.
size The number of elements in the particles array that is written to the Particle System.
offset The offset into the destination particle list, to assign these particles.

Description

Sets the particles of this Particle System.

Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System. Additional resources: GetParticles.