Version: Unity 6 Preview (6000.0)
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  • C#

ParticleSystemForceField.vectorFieldAttraction

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public ParticleSystem.MinMaxCurve vectorFieldAttraction;

Description

Controls how strongly particles are dragged into the vector field motion.

Set in conjunction with ParticleSystemForceField.vectorFieldSpeed to apply a vector field to the particle motion. Additional resources: ParticleSystemForceField.