Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ParticleSystemJobData.aliveTimePercent

public NativeArray<float> aliveTimePercent;

Description

Specifies how long each particle has been alive.

The value is a value between 0 and 100, where 0 means the particle has just been born, and 100 means it is at the end of its lifetime.