Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Physics.CheckBox

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Declaration

public static bool CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation = Quaternion.identity, int layermask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

center Center of the box.
halfExtents Half the size of the box in each dimension.
orientation Rotation of the box.
layermask A Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

bool True, if the box overlaps with any colliders.

Description

Check whether the given box overlaps with other colliders or not.