Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Physics.GetIgnoreLayerCollision

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool GetIgnoreLayerCollision(int layer1, int layer2);

Description

Are collisions between layer1 and layer2 being ignored?

Returns the value set by Physics.IgnoreLayerCollision or in the Physics inspector.