Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PhysicsJobOptions2D.collideContactsPerJob

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int collideContactsPerJob;

Description

Controls the minimum number of contacts to collide in each simulation job.

For an overview of these properties and advice on how to use them, see PhysicsJobOptions2D.

The following job profiler names are affected by this property:

• Physics2D.ContactsCollideJob.