Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PhysicsShapeGroup2D.SetShapeRadius

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Declaration

public void SetShapeRadius(int shapeIndex, float radius);

Parameters

shapeIndex The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.
radius The value to set the shape radius to.

Description

Sets the radius of a shape.

using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Circle to the shape group. var shapeIndex = shapeGroup.AddCircle ( center: Vector2.zero, radius: 0.5f );

// Fetch the Circle shape and validate the radius. var physicsShape = shapeGroup.GetShape(shapeIndex); Assert.AreApproximatelyEqual(0.5f, physicsShape.radius);

// Update the Circle radius. shapeGroup.SetShapeRadius(shapeIndex, 2f);

// Fetch the Circle shape and validate the radius. physicsShape = shapeGroup.GetShape(shapeIndex); Assert.AreApproximatelyEqual(2f, physicsShape.radius); } }