Version: Unity 6 Preview (6000.0)
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  • C#

PhysicsShapeGroup2D.SetShapeVertex

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Declaration

public void SetShapeVertex(int shapeIndex, int vertexIndex, Vector2 vertex);

Parameters

shapeIndex The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.
vertexIndex The index of the shape vertex stored in the PhysicsShapeGroup2D. The vertex index is zero-based with the shape having a quantity of vertex specified by PhysicsShape2D.vertexCount.
vertex The value to set the shape vertex to.

Description

Sets a single vertex of a shape.

NOTE: When accessing multiple vertices, it is more efficient to do one of the following:

Additional resources: GetShapeVertex.

using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );

// Fetch the shape vertices from the shape group. var vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); var vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);

// Validate the Capsule vertices. Assert.AreEqual(Vector2.down, vertex0); Assert.AreEqual(Vector2.up, vertex1);

// Set the shape vertices in the shape group. shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 0, vertex: Vector2.left); shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 1, vertex: Vector2.right);

// Fetch the shape vertices from the shape group. vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);

// Validate the Capsule vertices. Assert.AreEqual(Vector2.left, vertex0); Assert.AreEqual(Vector2.right, vertex1); } }