Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

FrameData.effectivePlayState

public Playables.PlayState effectivePlayState;

Description

The accumulated play state of this playable.

The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.