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ClosecomponentOrGameObject | The object to check. Must be a component or GameObject. |
bool True if the object is part of a Prefab instance that is not inside a Prefab Asset.
Returns true if the given object is part of a Prefab instance that is not part of a Prefab Asset.
Returns true if the object is part of a Prefab instance in a scene.
If the given object is part of a Prefab instance where the asset is missing, it will still return true.