Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

FrameDataView.GetGfxResourceInfo

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool GetGfxResourceInfo(ulong gfxResourceId, out Profiling.FrameDataView.GfxResourceInfo info);

Parameters

gfxResourceId Graphics resource identifier.
info Graphics resource information output struct with instance ID and other attributes.

Returns

bool Returns true if resource exists in the frame and the information is available.

Description

Gets information for a given graphics resource identifier.

Use this function to retrieve information about related Unity Objects for the graphics resource in the Profiler capture. On the Render Thread, the Profiler capture can be associated with a graphics resource representing a Texture, RenderTexture, Mesh Asset, or other graphics resource. This information is included as part of the sample metadata; you can use the RawFrameDataView.GetSampleMetadataAsInt or HierarchyFrameDataView.GetItemInstanceID functions to retrieve this metadata.

using UnityEditorInternal;
using UnityEditor.Profiling;

public class Example { public static string GetGfxResourceName(int frame, ulong gfxResourceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (frameData.GetGfxResourceInfo(gfxResourceId, out var info)) { if (frameData.GetUnityObjectInfo(info.relatedInstanceId, out var objectInfo)) return objectInfo.name; } return "N/A"; } } }