Version: Unity 6 Preview (6000.0)
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  • C#

FrameDataView.GetMarkers

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Declaration

public void GetMarkers(List<MarkerInfo> markerInfoList);

Parameters

markerInfoList List filled with marker descriptors.

Description

Gets all available markers for the current profiling session.

Use to retrieve all marker identifiers together with names and other information such as category, flags and metadata parameters.

using System;
using System.Collections.Generic;
using UnityEditor.Profiling;
using Unity.Profiling.LowLevel;

public class Example { public static void GetAllWarningMarkers(FrameDataView frameData, List<int> warningMarkerIds) { warningMarkerIds.Clear(); var markers = new List<FrameDataView.MarkerInfo>(); frameData.GetMarkers(markers); foreach (var marker in markers) { if (marker.flags.HasFlag(MarkerFlags.Warning)) warningMarkerIds.Add(marker.id); } } }

Additional resources: MarkerInfo.