Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

HierarchyFrameDataView.columnSelfTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int columnSelfTime;

Description

The CPU time in milliseconds that Unity spends in a sample itself, excluding the time from child samples.

This value is the columnTotalTime value of the sample minus the columnTotalTime values of child samples.

Note: If inverted mode is active, for non-root items, this value represents the part of their parent's columnSelfTime that their sample stacks contain.