Version: Unity 6 Preview (6000.0)
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  • C#

RenderParams.sceneCullingMask

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public ulong sceneCullingMask;

Description

Overrides the scene culling mask for the rendered object. This can help you control prefab stage visibility or entities sub-scene visibiliy. This property is only available in the Editor, you can still access it in a Player but it'll be ignored..

This property is similar to the GameObject.sceneCullingMask property.