Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RenderTargetSetup.depthSlice

public int depthSlice;

Description

Slice of a Texture3D or Texture2DArray to set as a render target.

Some platforms (e.g. D3D11) support setting -1 as the slice, which binds whole render target for rendering. Then typically a geometry shader is used to direct rendering into the appropriate slice.