Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

BatchRendererGroup.GetConstantBufferOffsetAlignment

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GetConstantBufferOffsetAlignment();

Returns

int The alignment (in bytes) you should use to offset any data in the Uniform Buffer Object (UBO).

Description

The BatchRendererGroup API is different from SystemInfo.constantBufferOffsetAlignment because it uses Universal Buffer Objects (UBOs) in a different way from other rendering paths. This means it requires different size and alignment constraints on GL platforms.