Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

CameraEvent.AfterGBuffer

Description

After deferred rendering G-buffer is rendered.

Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.

Generally the BeforeLighting event is probably a better place to start doing custom G-buffer modifications.