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public void SetGlobalVectorArray(string propertyName,
Vector4[] values);
Declaration
public void SetGlobalVectorArray(int nameID,
Vector4[] values);
Declaration
public void SetGlobalVectorArray(string propertyName,
List<Vector4> values);
Declaration
public void SetGlobalVectorArray(int nameID,
List<Vector4> values);
Description
Add a "set global shader vector array property" command.
When the command buffer will be executed, a global shader vector array property will be set at this point. The effect is as if Shader.SetGlobalVectorArray was called.