Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

FilteringSettings.batchLayerMask

public uint batchLayerMask;

Description

Represents which BatchRendererGroup batch layers to enable for rendering.

Unity renders the object if you enable the BatchFilterSettings.batchLayer value in this bit mask. You can use BatchFilterSettings.batchLayer to specify a batch layer in each BatchDrawRange.

Objects that are not rendered using BatchRendererGroup are in batch layer 0, so you can use bit 0 of batchLayerMask to control whether they're included in this renderer list.