Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

IndexFormat.UInt32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

32 bit mesh index buffer format.

This format supports meshes with up to 4 billion vertices.

Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPU do not support them. When using 32 bit indices on such a platform, a warning message will be logged and mesh will not render.

Additional resources: Mesh.indexFormat, ModelImporter.indexFormat, SystemInfo.supports32bitsIndexBuffer.