Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rendering.RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries;

Description

The flags Unity uses when it builds acceleration structures associated with dynamic geometries.

The flags can be customized per ray tracing instance from Renderer settings or when using RayTracingAccelerationStructure.AddInstance methods.