Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RayTracingGeometryInstanceConfig.renderingLayerMask

public uint renderingLayerMask;

Description

A mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.

uniform float4 unity_RenderingLayer;

// HLSL usage example: uint renderingLayerMask = asuint(unity_RenderingLayer.x);