Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RayTracingInstanceCullingMaterialTest.requiredShaderTags

public RayTracingInstanceCullingShaderTagConfig[] requiredShaderTags;

Description

An array of Shader Tags used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.

If a Shader contains a Shader Tag from the list then the acceleration structure will ignore the Renderer or the sub-mesh using the Shader.

RayTracingAccelerationStructure.CullInstances.