Version: Unity 6 Preview (6000.0)
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RayTracingInstanceCullingTest.allowOpaqueMaterials

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public bool allowOpaqueMaterials;

Description

Whether to allow Renderers that use opaque Materials.

If this value is false and the Mesh used by a Renderer uses opaque Materials then the test fails. A Material is considered opaque if it's not alpha tested or transparent.

Additional resources: RayTracingAccelerationStructure.CullInstances.