Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RayTracingInstanceTriangleCullingConfig.forceDoubleSided

public bool forceDoubleSided;

Description

Disables triangle culling when rays encounter geometries during acceleration structure traversal on the GPU. All other options that affect triangle culling are ignored.

Additional resources: RayTracingAccelerationStructure.