Version: Unity 6 Preview (6000.0)
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RayTracingInstanceTriangleCullingConfig.optionalDoubleSidedShaderKeywords

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public string[] optionalDoubleSidedShaderKeywords;

Description

An array of Shader Keywords for defining double-sided geometries.

If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.

Additional resources: RayTracingAccelerationStructure.