Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RenderPipelineEditorUtility.TryAddRenderingLayerName

Declaration

public static bool TryAddRenderingLayerName(string name);

Parameters

name New name for the Rendering Layer.

Returns

bool Returns true if the change was successful.

Description

Add a new Layer to Rendering Layers in the Tags and Layers manager.