Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RenderPipelineEditorUtility.TrySetRenderingLayerName

Declaration

public static bool TrySetRenderingLayerName(int index, string name);

Parameters

index The index of the rendering layer to change.
name New name for the Rendering Layer.

Returns

bool Returns true if the change was successful.

Description

Give a possibility to change a Rendering Layer name.