Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RenderPipelineGraphicsSettingsEditorUtility.ForEachFieldOfType

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Declaration

public static void ForEachFieldOfType(Rendering.IRenderPipelineResources resource, Action<T> callback, BindingFlags flags);

Parameters

resource The resources being inspected.
callback The callback to appy on all matching fields.
flags Binding flags to filter what kind of fields should be search.

Description

Iterate on each fields of the IRenderPipelineGraphicsSettings of type T and perform the given callback on them.