Version: Unity 6 Preview (6000.0)
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RenderQueue.GeometryLast

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Description

Last render queue that is considered "opaque".

Render queues in [0, GeometryLast] range are treated as opaque objects (sorted to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted back-to-front).

Additional resources: Material.renderQueue, Shader.renderQueue, subshader tags.