Version: Unity 6 Preview (6000.0)
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  • C#

RenderTargetFlags.ReadOnlyStencil

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Description

The stencil buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the stencil buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.