Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ScriptableRenderContext.CreateWireOverlayRendererList

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Rendering.RendererList CreateWireOverlayRendererList(Camera camera);

Parameters

camera The camera that is used for rendering the WireOverlay.

Returns

RendererList Returns a new RendererList based on the settings you pass in.

Description

Creates a new WireOverlay RendererList.

A RendererList represents a set of draw commands. To draw the WireOverlay in a RendererList, add the CommandBuffer.DrawRendererList command to a CommandBuffer.