Version: Unity 6 Preview (6000.0)
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  • C#

ScriptableRenderContext.SetupCameraProperties

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Declaration

public void SetupCameraProperties(Camera camera, bool stereoSetup);

Declaration

public void SetupCameraProperties(Camera camera, bool stereoSetup, int eye);

Parameters

camera Camera to setup shader variables for.
stereoSetup Set up the stereo shader variables and state.
eye The current eye to be rendered.

Description

Schedules the setup of Camera specific global Shader variables.

This function sets up view, projection and clipping planes global shader variables.

Additionally, if stereoSetup is set to true, and single-pass stereo is enabled, stereo-specific shader variables and state are configured.

Additional resources: StartMultiEye, StopMultiEye, StereoEndRender, CullingResults.GetCullingParameters.