Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ShadowSplitData.shadowCascadeBlendCullingFactor

public float shadowCascadeBlendCullingFactor;

Description

A multiplier applied to the radius of the culling sphere.

Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.