Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SubMeshDescriptor.indexCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int indexCount;

Description

Index count for this sub-mesh face data.

This property, together with indexStart, determines which part of the whole index buffer is used by a particular sub-mesh. Values in the index buffer are interpreted according to the topology property, for example the usual MeshTopology.Triangles topology needs three indices for each triangle.

Additional resources: indexStart, Mesh.SetSubMesh, Mesh.GetSubMesh, Mesh.SetIndexBufferParams, Mesh.SetIndexBufferData.