Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

VertexAttributeFormat.SNorm16

Description

16-bit signed normalized number.

This format stores uniformly quantized numbers in [-1..1] range, with 16 bits of precision (65536 possible different values).

Additional resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.