Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

VertexAttributeFormat.UNorm16

Description

16-bit unsigned normalized number.

This format stores uniformly quantized numbers in [0..1] range, with 16 bits of precision (65536 possible different values).

Additional resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.