Version: Unity 6 Preview (6000.0)
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  • C#
Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.

Resolver.Process

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Declaration

public void Process(Rendering.CommandBuffer cmd, Rendering.RenderTargetIdentifier rt, int x, int width, int y, int height, int mip, int slice);

Declaration

public void Process(Rendering.CommandBuffer cmd, Rendering.RenderTargetIdentifier rt);

Parameters

cmd The commandbuffer used to schedule processing.
rt Texture containing the feedback data.
x X position of the subrect that is processed.
width Width of the subrect that is processed.
y Y position of the subrect that is processed.
height Height of the subrect that is processed.
mip Miplevel of the texture to process.
slice Arrayslice of the texture to process.

Description

Process the passed in feedback texture.