Version: Unity 6 Preview (6000.0)
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  • C#

Rigidbody2D.GetShapes

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Declaration

public int GetShapes(PhysicsShapeGroup2D physicsShapeGroup);

Parameters

physicsShapeGroup The PhysicsShapeGroup2D to store the retrieved PhysicsShape2D in.

Returns

int Returns the number of PhysicsShape2D retrieved from the Rigidbody2D.

Description

Gets all the PhysicsShape2D used by all Collider2D attached to the Rigidbody2D.

Where Collider2D.GetShapes will retrieve all shapes used by a specific Collider2D, this method will return all the shapes on all Collider2D attached to the Rigidbody2D.

For a complete description of how retrieving shapes works, see Collider2D.GetShapes.