Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

EditorSceneManager.SaveOpenScenes

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Declaration

public static bool SaveOpenScenes();

Returns

bool Returns true if all open Scenes are successfully saved.

Description

Save all open Scenes.

Note: You must mark your Scenes as dirty to be able to save them. Use EditorSceneManager.MarkAllScenesDirty to do this.