Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SceneVisibilityManager.visibilityChanged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The event raised whenever the visibility of a GameObject changes.

For performance reasons, this event is not raised for every visibility operation. For example, if you select multiple GameObjects and hide them all at once, the event will be raised only once.