Version: Unity 6 Preview (6000.0)
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SceneVisibilityManager.ToggleVisibility

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Declaration

public void ToggleVisibility(GameObject gameObject, bool includeDescendants);

Parameters

gameObject GameObject on which to toggle visibility.
includeDescendants Whether to include descendants.

Description

Toggles the visible state of a GameObject.

When includeDescendants is true, a descendant is set to the same visible state as the parent GameObject. When includeDescendants is false, the visibility state of descendants are not affected.