Version: Unity 6 Preview (6000.0)
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  • C#

ObjectIndexer.IndexProperty

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Declaration

public void IndexProperty(int documentIndex, string name, string value, bool saveKeyword, bool exact);

Parameters

documentIndex Document where the indexed word was found.
name Key used to retrieve the value.
value Value to add to the index.
saveKeyword Define if we store this key in the keyword registry of the index.
exact If exact is true, only the exact match of the value will be stored in the index (not the variations).

Description

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.

The following example indexes a new boolean property named testismobilefriendly that will be used to search textures that match testismobilefriendly=true or testismobilefriendly=false.

[CustomObjectIndexer(typeof(Texture2D))]
static void IndexMobileFriendlyTexture(CustomObjectIndexerTarget target, ObjectIndexer indexer)
{
    var texture = target.target as Texture2D;
    if (texture == null)
        return;

    bool isMobileFriendly = texture.width < 64 && texture.height < 64;
    indexer.IndexProperty(target.documentIndex, "testismobilefriendly", isMobileFriendly.ToString(), true);
}

[CustomObjectIndexer(typeof(Texture2D))]
static void CrashingIndexer(CustomObjectIndexerTarget target, ObjectIndexer indexer)
{
    if (enableCrashingIndexer)
        throw new System.Exception("Crash");
}

See SearchIndexer.AddProperty for more information and examples about indexing properties.