Version: Unity 6 Preview (6000.0)
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  • C#

ObjectIndexer.IndexWord

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Declaration

public void IndexWord(int documentIndex, ref string word, bool exact, int scoreModifier);

Parameters

documentIndex Document where the indexed word was found.
word Word to add to the index.
exact If true, we will also store an exact match entry for this word.
scoreModifier Modified to apply to the base match score for a specific word.

Description

Adds a new word coming from a specific document to the index. The word will be added with multiple variations allowing partial search.

The following example indexes a word that can be used to search indexed prefabs with myawesomeword, myawe, etc.

[CustomObjectIndexer(typeof(GameObject))]
static void IndexGameObject(CustomObjectIndexerTarget target, ObjectIndexer indexer)
{
    var go = target.target as GameObject;
    if (go == null)
        return;

    indexer.AddWord("myawesomeword", 0, target.documentIndex);
}

Declaration

public void IndexWord(int documentIndex, ref string word, int maxVariations, bool exact, int scoreModifier);

Parameters

documentIndex Document where the indexed word was found.
word Word to add to the index.
maxVariations Maximum number of variations to compute. Cannot be higher than the length of the word.
exact If true, the indexer will also store an exact match entry for this word.
scoreModifier Modified to apply to the base match score for a specific word.

Description

The word will be added with a maximum of variation. This can be used to save some space for very large words.