Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SearchIndexer.AddNumber

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Declaration

public void AddNumber(string key, double value, int score, int documentIndex);

Parameters

key Key used to retrieve the value.
value Number value to store in the index.
score Relevance score of the word.
documentIndex Document where the indexed value was found.

Description

Adds a key-number value pair to the index. The key won't be added with variations.

using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchIndexer_AddNumber
{
    [MenuItem("Examples/SearchIndexer/AddNumber")]
    public static void Run()
    {
        var si = new SearchIndexer();
        si.Start();

        // Add some documents and index a power value that can be searched.
        si.AddNumber("power", 4.4, score: 0, si.AddDocument("Weak"));
        si.AddNumber("power", 6.42, score: 0, si.AddDocument("Healthy"));
        si.AddNumber("power", 9.9, score: 0, si.AddDocument("Strong"));

        si.Finish(() => SearchPowerLevels(si));
    }

    private static void SearchPowerLevels(SearchIndexer si)
    {
        SearchPowerLevel(si, "power<5", 1);
        SearchPowerLevel(si, "power>=6", 2);
    }

    static void SearchPowerLevel(SearchIndexer si, string powerQuery, int expectedCount)
    {
        var results = si.Search(powerQuery).ToList();
        Debug.Assert(results.Count == expectedCount, "Invalid query");
        Debug.Log($"Document with {powerQuery}: {string.Join(", ", results.Select(r => r.id))}");
    }
}