Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ShaderData.Subshader.GetPass

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ShaderData.Pass GetPass(int passIndex);

Parameters

passIndex The index of the pass.

Returns

Pass The specified pass or null, if none exists.

Description

Get a pass of a subshader.